Review: Samsung Strive
The Strive's music experience actually isn't all that bad. The AT&T Music center offers the player itself, a music shop, MusicID, XM Radio, music videos and a ringtone generator (nope, not for free, and not from your music library).
The Strive accepts microSD cards up to 32GB, which was the only way we could figure out how to load your own music onto the device. The player itself is no great shakes. Phone makers seem to have a very limited imagination when it comes to interacting with music. Users can sort via artist, song, genre, album and so on.
The options during song playback are pretty extensive. Users can choose to add the song to a playlist on the fly, send the song via Bluetooth, control the loop/shuffle settings, and more. The one real disappointment is that the Strive doesn't have any sort of headset jack. You either have to use a microUSB-to-3.5mm adapter or use stereo Bluetooth headphones.
Music sounds OK through the speaker, but it is much more enjoyable to use headphones. Thankfully, pairing and connecting to stereo Bluetooth headsets isn't that painful, and the music player lets you switch to Bluetooth mid playback if you want. There's even an equalizer that lets you adjust the sound of music playback.